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glossary

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Windows
Windows is a widely used operating system developed by Microsoft, known for its compatibility with a vast range of applications, games, and development tools. In platforms like Arcane Mirage, Unreal Engine's native support for Windows enables developers to create, optimize, and deploy real-time 3D applications for Windows-based PCs, devices, and cloud environments. Unreal Engine integrates with Windows APIs, DirectX graphics libraries, and Visual Studio development tools, providing a robust framework for game development, virtual production, architectural visualization, and interactive media projects. Windows compatibility ensures seamless performance, accessibility, and user experience across desktop platforms, enabling developers to leverage Unreal Engine's capabilities for creating immersive digital content and interactive experiences.
Web Client
A web client refers to software applications or interfaces that access and interact with services, resources, and content available on the World Wide Web (WWW). In platforms like Arcane Mirage, web clients enable users to access Unreal Engine applications, virtual environments, and interactive content through web browsers on desktops, laptops, and mobile devices. Web clients provide users with seamless access to real-time 3D experiences, simulations, and digital content hosted on cloud platforms or server infrastructure. By supporting web client interfaces, developers can extend the reach, accessibility, and usability of Unreal Engine applications, enabling users to engage with interactive content, participate in virtual events, and collaborate in real-time across different devices and platforms.
WebGL
WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within web browsers without the need for plugins. In platforms like Arcane Mirage, WebGL enables developers to deploy Unreal Engine content, simulations, and virtual environments directly on web pages, offering users immersive experiences with real-time rendering, interactivity, and high-quality graphics. WebGL leverages GPU acceleration and hardware rendering capabilities of modern web browsers to deliver responsive performance and visual fidelity, supporting applications such as virtual tours, product configurators, educational simulations, and interactive media. By utilizing WebGL with Unreal Engine, developers can create cross-platform experiences accessible via web browsers, enhancing engagement, accessibility, and user experience for online audiences.
WebRTC
WebRTC (Web Real-Time Communication) is a free, open-source project that provides web browsers and mobile applications with real-time communication capabilities via simple APIs. In platforms like Arcane Mirage, WebRTC enables peer-to-peer data sharing, audio-video conferencing, and interactive streaming without plugins or additional software installations. WebRTC supports secure, low-latency communication between browsers, devices, and servers, making it ideal for applications suchas live streaming, online collaboration, virtual events, and remote training. By integrating WebRTC with Unreal Engine, developers can enhance multiplayer experiences, facilitate real-time interactions, and enable seamless communication features in real-time 3D applications, games, and virtual environments.