Concurrent Users (CCU) refers to the number of users simultaneously accessing and interacting with a software application or online service at any given time. In Unreal Engine and pixel streaming platforms like Arcane Mirage, CCU metrics are critical for measuring application scalability, server capacity, and user engagement. High CCU capabilities enable applications to support large-scale multiplayer experiences, virtual events, and real-time collaborative environments without performance degradation or service interruptions. By optimizing server architecture, network infrastructure, and resource allocation, developers can enhance CCU capacity, ensuring seamless user interactions and maintaining application stability during peak usage periods.
Continuous Integration and Continuous Deployment (CI/CD) are software development practices that automate the integration, testing, and deployment of code changes to production environments. In Unreal Engine and pixel streaming platforms like Arcane Mirage, CI/CD pipelines streamline development workflows, ensure code quality, and accelerate time-to-market for new features and updates. By integrating CI/CD tools and practices, developers can automate build processes, run automated tests, and deploy changes reliably across development, staging, and production environments. This iterative approach to software delivery enhances collaboration, reduces manual errors, and facilitates agile development practices, optimizing the development lifecycle and supporting continuous improvement of Unreal Engine applications and cloud-based services.
Cloud Compute
Cloud compute refers to the delivery of computing resources such as virtual machines, containers, and serverless functions overthe internet. In Unreal Engine and pixel streaming platforms like Arcane Mirage, cloud compute services provide scalable processing power, storage, and networking capabilities essential for running complex applications, simulations, and real-time 3D rendering tasks. By leveraging cloud compute resources from providers like AWS, Azure, and Google Cloud Platform, developers can optimize performance, manage peak workloads, and reduce infrastructure costs associated with maintaining on-premises hardware. Cloud compute enables elastic scaling, on-demand provisioning, and global deployment of Unreal Engine applications, supporting dynamic content delivery, remote collaboration, and interactive user experiences across diverse devices and geographic regions.
Cloud Infrastructure
Cloud infrastructure encompasses the hardwareand software components, including servers, storage, networks, and virtualization resources, provided by cloud service providers like AWS, Azure, and Google Cloud Platform. In Unreal Engine and pixel streaming platforms like Arcane Mirage, cloud infrastructure supports scalable, on-demand accessto computing resources required for hosting, managing, and delivering applications, content, and services over the internet. By leveraging cloud infrastructure-as-a-service (IaaS) solutions, developers can deploy Unreal Engine projects, store and manage data, and scale resources based on application demand and user requirements. Cloud infrastructure enhances agility, reliability, and cost-efficiency for developing and operating cloud-based solutions, enabling seamless integration, global accessibility, and optimal performance for real-time 3D applications, virtual environments, and interactive simulations.
Cloud Rendering
Cloud rendering refers to the process of offloading graphics rendering tasks, including real-time 3D rendering, visual effects, and simulations, to remote servers hosted in the cloud. In Unreal Engine and pixel streaming platforms like Arcane Mirage, cloud rendering services such as AWS EC2 (Elastic Compute Cloud) GPU instances and Azure Virtual Machines accelerate rendering workflows, optimize resource utilization, and deliver high-quality visual outputs without requiring powerful local hardware. By leveraging cloud rendering, developers can achieve photorealistic graphics, dynamic lighting effects,and interactive simulations, enhancing the visual fidelity, scalability, and performance of Unreal Engine applications across devices and geographical locations. Cloud rendering enables efficient content creation, collaborative editing, and real-time streaming of immersive 3D experiences, supporting industries such as gaming, entertainment, architecture, automotive, and virtual production.
Command Line Interface (CLI) provides a text-based interface forinteracting with software applications and systems through commands and scripts. In Unreal Engine and pixel streaming platforms like Arcane Mirage, CLI tools streamline automation, configuration, and management tasks, enabling developers to perform operations efficiently across development, testing, and production environments.
A configurator is an interactive tool or application that allows users to customize and visualize products, environments, or designs inreal-time. In Unreal Engine and pixel streaming platforms like Arcane Mirage, configurators enhance user engagement, facilitate decision-making, and personalize user experiences by enabling dynamic adjustments to product features, colors, textures, and configurations. Configurators are widely used in industries such as automotive, furniture, fashion, and architecture to showcase variations, demonstrate functionality, and simulate real-world scenarios. By integrating configurators with Unreal Engine's real-time rendering capabilities, developers can create immersive, interactive experiences that empower users to explore, customize, and visualize products or environments with high fidelity and accuracy.
Cross Cloud
Cross-cloud refers to strategies and solutions that enable interoperability, redundancy, and workload distribution across multiple cloud platforms, such as AWS, Azure, Google Cloud Platform, and others. In Unreal Engine and pixel streaming platforms like Arcane Mirage, cross-cloud architectures enhance reliability, scalability, and performance by leveraging diverse cloud services, data centers, and geographic regions. By adopting cross-cloud approaches, developers can mitigate risks associated with vendor lock-in, optimize resource utilization, and ensure high availabilityof applications and services across global markets. Cross-cloud solutions support hybrid and multi-cloud deployments, enabling seamless integration, data mobility, and workload orchestration for Unreal Engine projects, real-time 3D applications, and cloud-based simulations.
Car Configurator
A car configurator is a specialized application or tool that allows users to customize and visualize vehicles in real-time, exploring different options for colors, trims, features, and accessories. In platforms like Arcane Mirage, car configurators leverage Unreal Engine's real-time rendering capabilities to provide interactive experiences where users can personalize vehicle designs, view detailed 3D models, and simulate configurations. Car configurators are used by automotive manufacturers, dealerships, and consumers to facilitate decision-making, enhance customer engagement, and showcase product variations with high visual fidelity and accuracy. By integrating car configurators with Unreal Engine, developers can create immersive, user-friendly interfaces that enable users to explore and customize vehicles in virtual showrooms, websites, and interactive marketing campaigns.